This project (2018-1-SE01-KA201-039098) has been funded with support from the European Commission.
This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

This project has been funded with support from the European Commission.
This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

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School Teachers

Effective use of ICT based science teaching learning objects.

The guidelines aim at providing science secondary school teachers with the competences to make an effective use of ICT based science teaching learning objects.

Teachers’ Guidelines

4 Appropriate Digital Tools for Teaching Science
4.6 Location-based games
Mobile phones with GPS tracking allow the playing of games that are located in physical space [1]. These can then be designed to, e g, teach about the pupils’ hometown, by requiring the pupils to move to historically interesting sites and receive information at the spot. They do however still require quite a bit of work in the classroom for the lesson to sink in [2, 3].
Other Resources
  • [1] Ejsing-Duun, S. 2011. Location-based games: from screen to street. Aarhus University.
  • [2] Benford, S., Rowland, D., Flintham, M., Hull, R., Reid, J., Morrison, J., Facer, K. and Clayton, B. 2004. “Savannah”: Designing a location-based game simulating lion behaviour. International conference on advances in computer entertainment technology (2004).
  • [3] Avouris, N. and Yiannoutsou, N. 2012. A review of mobile location-based games for learning across physical and virtual spaces. Journal of Universal Computer Science. 18, 15 (2012), 2120–2142.

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